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Parent teacher association

공개·회원 11명

Enter The Dragon !!INSTALL!!


In North America, the film was receiving offers of US$500,000 (equivalent to $3,100,000 in 2021) from American distributors by April 1973 for the distribution rights, several months before release.[37] Upon its limited release in August 1973 in four theaters in New York, the film entered the weekly box office charts at number 17 with a gross of $140,010 (equivalent to $850,000 in 2021) in 3 days.[38][39] Upon its expansion the following week, it topped the charts for two weeks.[40] Over the next four weeks, it remained in the top 10 while competing with other kung fu films, including Lady Kung Fu, The Shanghai Killers and Deadly China Doll which held the top spot for one week each.[41]




Enter The Dragon



In October, Enter the Dragon regained the top spot in its eighth week.[41] It sold 14.1 million tickets[42] and grossed $25,000,000 (equivalent to $150,000,000 in 2021) from its initial US release, making it the year's fourth highest-grossing film in the market.[43] It was repeatedly re-released throughout the 1970s, with each re-release entering the top five in the box office charts.[44] The film's US gross had increased to $100 million by 1982,[45][46] and more than $120 million (equivalent to $620 million adjusted for inflation) by 1998.[47]


Enter the Dragon was the foundation for fighting games.[106][107] The film's tournament plot inspired numerous fighting games.[108] The Street Fighter video game franchise, debuted in 1987, was inspired by Enter the Dragon, with the gameplay centered around an international fighting tournament, and each character having a unique combination of ethnicity, nationality and fighting style. Street Fighter went on to set the template for all fighting games that followed.[109] The little-known 1985 Nintendo arcade game Arm Wrestling contains voice leftovers from the film, as well as their original counterparts. The popular fighting game Mortal Kombat borrows multiple plot elements from Enter the Dragon, as does its movie adaptation.


Bruce Lee plays a monk who enters a brutal martial arts tournament to which only the best are invited. His athletic prowess lands him there, but he's also serving as a spy who's out to prove that the contest's manager is a player in the drug trade.


The Zeiterion is a non-profit performing arts center that entertains, educates, and inspires South Coast Massachusetts with an array of high quality performing artists. It provides engaging learning opportunities that contribute to the cultural, social and economic vitality of our community.


With no dragons left on Earth to inherit the power of combustion, Daolon Wong bargains with the imprisoned Shendu for his rightful talisman power, in exchange for his assistance in liberating him from the Demon Netherworld.


At Uncle's Rare Finds, the Chans begin a spell centered around a dragon totem to locate the power of combustion. But the locator spell reveals nothing, as there are no living noble dragons left on Earth. Jade notes that the last living one was Shendu, who is currently banished in the Demon Netherworld as a spirit. Tohru believes that with no living vessel to inhabit, the power of combustion will remain safe from the forces of darkness, but Uncle remains skeptical so long as Daolon Wong roams the Earth.


Meanwhile, at Daolon's sanctuary, the Dark Chi Wizard establishes contact with Shendu in the Netherworld. The dragon spirit infers that to obtain the power of combustion requires a living, earthbound dragon, which he is no longer. Wong claims that as a master of dark chi magic, he knows a multitude of spells that can restore Shendu to life. Thereby, the dragon spirit agrees to surrender his rightful power to Wong, if he can find a way to return him to physical form.


At Section 13, the Chans bring an entire library of books, intending to research methods of transferring the talisman powers from the Noble Animals into new talisman vessels. Captain Black quickly deduces that with no more animals on the loose, Wong would soon go after the ones they have in the vault, preparing to beef up security when Uncle whacks him, reminding him, "magic must defeat magic" and that the powers need to be transferred into new talismans. However, the new carved talismans crafted by Tohru are useless as vessels, with the proper art of creating them being lost for centuries. Jade then asks Jackie if they can keep the animals, to which Jackie says no, as they have their own owners or natural habitats. Scruffy then barks and the dragon totem resonates, revealing there is a dragon nearby. They follow the disturbance to its source, the backyard of Daolon Wong's mansion hideout, where the Dark Chi Wizard has created a molten crater in the middle of which grew a magical, transparent cocoon. The Chans discover that Wong is trying to create a new body for Shendu. In the ensuring fight, Jade attempts to disrupt the spell with water, forcing Wong to use his heat beam eyes to accelerate the spell, allowing Shendu break out out of the cocoon and announce his return. The power of combustion then arrives, which Wong levitates to obtain, only for Shendu to push him out of the way and regain his power back. Shendu explains sneeringly to Wong that although he is a 'noble' dragon, he is also a Demon Sorcerer, thus not known for keeping promises. Enraged at Shendu's betrayal, Wong tries to destroy him with the Talisman Powers he still has, only for Shendu to suddenly take them from him, remarking that they were thoughtful birthday presents. Shendu is more than eager to quick-fry Jackie Chan, only to find that the Chans have fled to Section 13.


Back at the zoo, Shendu has finished absorbing his powers from the animals and prepared to make Jackie and Jade suffer when Uncle, Tohru and every agent from Section 13 (all dressed in white wizard robes) emerge into view, reenacting the spell that originally separated Shendu from his powers nine-hundred years ago and imprisoned him in statue form. A shocked Shendu suddenly recognizes the spell and refuses to fall victim to it again. Shendu drops Jackie and Jade and tries to incinerate the Section 13 group with his fiery breath, only for a magic shield to be summoned forth to protect the group against his fire. Jackie gets back up and lands a knockout blow to the dragon before the spell turns him back into a statue, once again separating his powers in the form of the Twelve Talismans. Uncle then reveals that he learned the spell from Daolon Wong. Jackie and Captain Black allow Jade to keep Scruffy, under the condition that he'll move out of the vault. Shendu is then sealed away in the vault, separated from the Talismans by a massive steel door.


Following the events that play out in the A Summit of Mages story quest, you'll find yourself at the summit and mostly surrounded by fire. Your friends are blocked off from joining you, so you'll have to take care of Saskia in dragon form.


Start up the stairs directly ahead of you. You'll find a ledge which serves as an apparent dead end, but you can climb onto another ledge to your right and start up a winding staircase. Sile will alternate between threatening you as you climb and demanding that the dragon kill you. The beast will certainly try; chunks of the wall will fall away against the dragon's onslaught as you ascend, so you should periodically stop to let it breathe fire across your path. Then when the flames subside, continue climbing.


Once you reach the top of the tower, you'll find Sile waiting for you. She claims that she has stabilized a portal. She'll give you some information that warrants proper consideration, but her plan isn't for you to leave this place with that information in your hands. She tells you that the dragon will kill you here, then tries to teleport out of sight. However, something has gone awry with her device. Though moments ago she threatened you with death, she calls now for you to remove the crystal and save her. Do as she asks and she'll give you some more information before teleporting out of sight. Otherwise, you can leave her where she is and after a moment of inactivity on your part, she will die.


Now the dragon attacks by breaking through the wall. You must fight its head and claws. It will swipe at you furiously and will occasionally stop to breathe fire if you back away to try to get out of range from its claws. You can't really hide anywhere, since it's not possible to start back down the stairs, so try to get the dragon to start breathing fire and then you can roll in and attack from the opposite side to get in a few swipes before retreating. Your goal here isn't to kill the dragon, just to wound it enough that it thrashes about a bit and partially destroys the tower.


Now the fight resumes, though your progress up to this point is conveniently saved so that if you happen to fall in battle, you don't have to start fresh from the beginning of the duel with the dragon. Climb up some ledges to your right and you'll arrive at what is now the top of the tower.


The dragon attacks again, and now you should repeat the process that worked previously. Your foe is freer to move around now and that complicates things a bit, but the same general strategy remains unchanged. The big difference is that periodically, the dragon will retreat out of sight. Then you know that it is about to either pounce from an edge if you get too close, or it will send its tail up and the tail will lash out to the side to strike you. The tail does a lot of damage and it moves surprisingly quickly, so hopefully you've not taken so much damage up to that point that it finishes off your life meter. Keep fighting in spite of the increased odds against your success and when you finally deal enough damage, a quick-time event follows.


If you input the commands in time, a scene will follow as the dragon is impaled on a tree. If you didn't rescue Philippa, you now you have a choice. You can kill it or leave it where it lies. If you followed a path through the chapter that involved helping Philppa instead of Triss Merigold (while aligned with Iorveth), you have a special dagger and a third option automatically plays out as you cure the dragon of its curse. Then you can talk to Saskia to learn more about the future of Vergen. Once Saskia's fate is determined, another scene follows and it leads right into the final story quest: Epilogue. 041b061a72


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